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Space Shooter – First Game Audio Project
Location
Vancouver
Date
January 2024
Project type
Game Audio Implementation
Role
Sound Designer & Technical
🎮 Space Shooter was my very first game audio Implementation! This project introduced me to the exciting world of interactive sound, where every element needed to enhance the gameplay experience.
One of the most challenging yet rewarding aspects was designing the UI and menu sounds. Crafting crispy, futuristic sound effects that felt satisfying and responsive took experimentation and refinement. I also edited the game’s background music and menu soundtrack to complement the fast-paced, space-themed action.
For implementation, I used Unity's built-in audio engine, ensuring seamless integration of in-game sounds, music transitions, and UI feedback. This project ignited my passion for game sound design and taught me valuable skills in adaptive audio.



